One of these cities requires a copy of Flick ‘Em Up, so for many, there are only 11 cities you can play. Junk Art begins by randomly choosing three cities from the 12 available city cards. And a tiny tape measure if you need to determine whose structure is the tallest. There is also a deck of 60 cards, each depicting one of the wooden pieces, some point tokens, wooden bases, and city cards. Although the pieces seem very oddly shaped at the beginning, they clearly have been designed to fit together in certain ways that makes stacking them much more interesting than similar stacking games where pieces are uniform. There are 15 different shapes in four colors. Inside the box are 60 uniquely shaped wooden pieces. Junk Art is published by Pretzel Games in a very similar manner to their previous release, Flick ‘Em Up. Game Components: Junk Art comes with 60 unique pieces in 4 different colors. After the final city, the artist with the most points is the winner. Each city has a slightly different twist, but all involve some method of stacking wooden pieces to form a sculpture and points are awarded in different ways. In Junk Art, 2-6 players are traveling artists trying to install the best art projects in various cities. It has a unique theme, great components, and a lot of variety. Junk Art was released at Gen Con this year and has quickly become one of my go-to dexterity games. Most dexterity games work well at high player counts, they are fairly quick, and don’t require a 30 minute rules explanation to get going. I find that dexterity games often are the perfect fit for that larger group. They don’t necessarily have the same outlook on spending a whole evening playing a game. The other group involves many of the first group, plus my daughter, other family, and significant others of my gaming buddies. Sitting down for a three hour game with little or no luck is our idea of a great time. The first, a small group of my close friends, focuses on mid-to-heavy strategy games.
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